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The fatal flaw in attempts to measure brand experience

The recent news of the IPM’s efforts to develop a standardised measure to evaluate brand experience has been greeted enthusiastically by the industry. It’s not hard to see why.

Nail this and we will have finally ‘grown up’, taking our place at the client’s top table alongside other more established disciplines that traditionally have called the shots. Experiential marketing budgets will swell as age-old misgivings are swept aside, and none of us shall ever again be subject to the awkward grillings that our colleagues in other areas of marketing seem to avoid.

So yeah, it will be pretty great. Or at least it would be if it were possible.

While there is no doubt that this project will provide many valuable learnings that will sharpen our measurement abilities, one thing it categorically won’t do is provide a single standard formula like those enjoyed by other channels. The reason for this is simple: brand experience isn’t a channel at all.

The definition of a channel is a consistent format that can carry a marketing message. TV, for instance, is an obvious channel, since all ads are carried in fundamentally the same way (30 seconds of video in between programmes), no matter what their creative idea. It is this formal consistency that allows for consistent measurement – there are no variations from one campaign to another that would require a change in methodology.

Brand experience on the other hand, has almost no formal consistency. As IPM Experiential Council Chair Jessica Hargreaves said in her recent piece in Event: “From sampling to intimate events and stunts, to huge festival experiences, the world of experiential is very broad.” Indeed, how much similarity is there between, say, a washing machine demo at the Ideal Home Show and a projection mapping stunt on the Houses of Parliament? What is the channel here? And what if the demo includes a Facebook mechanic, and the stunt gets a million views on YouTube? Are the channels here Facebook and YouTube? Or are they experiential? Or both? Which pieces of the campaigns are you measuring?

The point here isn’t that these campaigns can’t be measured. It’s just that they require different methodologies – especially if they actually work, as so much experiential does now, by blending different channels. We find that in many cases researching one campaign might actually come down to researching three or four different things, and then blending them to get the full picture. Or even if we research two campaigns that superficially might appear similar (say, two tactical sampling campaigns) we might have to change the methodology totally due to one small difference between them. This is not channel behaviour.

We might wonder, therefore, if experiential isn’t a channel, then what is it? I would suggest that experiential is in fact a technique of marketing, a technique that can be applied to channels, but which isn’t a channel itself. The clue is all in the grammar – experiential isn’t a noun (like TV), it’s an adjective. It describes the characteristics of something, not what it is. The characteristic, in this case, is broadly ‘something that’s activated in the real world’ – even if the end audience doesn’t experience it that way. This is why we call live stunts that go viral on YouTube ‘experiential’. Clearly most people don’t ‘experience’ them – they’re just sitting at their computer – but the fact that the original idea was activated ‘live’ gives the work that character.

For a similar example, imagine I was to talk about ‘scary marketing’. This too would be a technique – describing a piece of work without defining its structure. Clearly it would make little sense to attempt to create a unified measurement formula for scary marketing, and yet this is what we are trying to do with experiential.

If our aim is to prove the effectiveness of experiential, a good approach would be to explore how it can have a multiplying effect on other channels. Often our campaigns involve getting brands to prove their claims, which can lead to much more engaging content in this post-reality TV age. We also engage real people in our work, which has obvious implications on social channels. Ours is an eminently measurable discipline – we just have to zoom out a little bit.

I look forward to the insights of the project, and hope they will help us understand the effectiveness of our work at another level. But let’s not try and unify what we do. We’re bigger than that.

Alex Smith is Planning Director at Sense.

You might also be interested in reading our post about measuring experiential marketing campaign ROI, which goes deeper into the how of measuring brand experience.

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Gif us a break!

Humans are not the only animals that talk. The handsome-sounding moustached bat is said to have 33 different “syllables” at its disposal with which to communicate with its pals. Bees, rather fabulously, communicate through the language of dance. We are however the only animals that record what we say. There is sadly no record of the chat between two moustached bats in 1992, but there are plenty of those between people.

The benefits of this innovation are pretty clear. It has allowed us to pile knowledge upon knowledge, with each new creation being, as Ian Malcolm would say, built by standing on the shoulders of giants that have gone before. It has also allowed us to communicate indirectly, through everything from a text message to a letter to this article you’re reading now. Unlike animals we don’t need to be in earshot of people we want to send messages to – the written word can do that for us.

However, like all human inventions, writing is flawed. Its lack of nuance has burned everyone who’s put pen to paper or finger to screen in their lives; we’ve all had something taken the wrong way. They say that most of our communication is non-verbal – or more specifically, “non-wordal” – so what does that mean when our main form of getting information across uses only words?

It means we innovate.

It started with onomatopoeia – things like “hahahah”, “arrrrggghhh”, or “yayyyyy” – graduated to emoticons and emojis, and has now reached its latest iteration, the animated gif.

Compare these different ways to say the same thing:

That’s funny

Hahaha!

https://media.giphy.com/media/13u62DeVLpS0UM/giphy.gif

Clearly the subtlety of the communication increases as we progress through the evolution. It’s strange, when you think about it, that in most people’s estimation that progression also represents increasing informality and (at least in a business sense) inappropriateness. Why would we be biased against more sophisticated and accurate communication?

It’s possible that what we’re seeing is, in essence, the creation of a new alphabet. In 100 years’ time we may well find emojis and gifs operating as common “words” even in official documents. Modest smiley faces are already creeping into our work emails, so things are well on the way. And why not? We’re just trying to communicate, and we should use the best tools we have at our disposal.

But where to after gifs? Is there another step on this journey? Certainly, although it’s more likely to be a “shrinking” of the gif concept, rather than an extension. This is because gifs are dangerously close to being a whole other form of communication altogether: video. The beauty of a gif is that it’s one-note and quick, meaning that it can be implanted into text without breaking the flow. Expand it anymore, and it no longer serves as a tonal communication which people can customise; it becomes its own discrete narrative. Thus the best next step from here might be mini-gifs, that are a bit less cumbersome. Or animated emojis. Or even animated words themselves. Anything that enriches meaning will have a chance of catching on.

For brands this deeper form of “written” communication presents some interesting opportunities. Of course we have already seen many toying with the use of emojis in their campaigns, and even one or two gifs. But it won’t stop there. Who’s to say that a brand’s tagline in the future might not be a word, but a look? A raised eyebrow or satisfied grin? How about this for Sprite’s next sign off?

http://imgur.com/zeH4BOl

The closer brands are able to mimic the benchmark of one-to-one in-person communication, the more strongly they will be able to build a connection.

Still, nothing can beat the real thing. If you want to have a meaningful conversation with someone you meet them in person. The meatier the subject, the more effort you take to move it away from the written word – gif enhanced or not. This is why the smartest brands build that human frontline. Apple didn’t make Apple Stores because of the retail opportunity. If that was truly compelling you would have found Dell right there with them. No, they did it because the appreciated the strength of direct interaction, rather than interaction mediated through writing – or even worse the writing of others like independent retailers.

Just as water finds its way downhill, everything we do trickles towards deeper connection. To those that understand this best comes the prize.

Alex Smith is Planning Director at real world marketing agency Sense

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Toys and gender: What’s a brand to do?

Barely a week goes by without a press story surfacing about gender stereotyping and the toy industry.

For every seemingly positive story about Hamley’s and other retailers ditching the distinction of “girl toy” and “boy toy” aisles and Smyth’s lauded “If I Were A Toy” Christmas ad, another counter-outrage whips up about sexist categorisation in Subway kids’ meal bags (action figures for boys, pretty wristbands for girls) or the Early Learning Centre promoting regressive play sterotypes (boys as rescuing knights, girls the rescued princesses).

In an age of alternative facts and media sensationalism it is difficult to divine actual “outrage” from manufactured versions. For every lobbying group like “Let Toys Be Toys” there is plenty of anecdotal evidence from parents who simply don’t see the issue or feel it is one to get animated about.

As a result, it is not difficult to feel sympathy for toy companies who are dammed if they do and dammed if they don’t – particularly with historical intellectual properties. When Hasbro bought out the first wave of Stars Wars toys from “The Force Awakens” movie it was hit by a #WheresRey Twitter campaign (protesting the seeming absence of a leading female character from the movie in the toy line). Given levels of hype and movie secrecy issues, not to mention toy production lead times, it’s reasonable to assume licensee toymakers may not have full access to storylines or cannot predict with absolute certainty which characters will be popular and have a life in the toy market.

The issue of gender-neutral advertising then is a very tricky one for the toy industry. How can they make a progressive case for their properties at the same time as not alienating an existing fanbase? The Lego Friends line initially outraged both progressive parents and sneery died-in-the wool Lego geeks, but it is historical fact that almost from its inception Lego has worked hard to market to parents of girls (its 1981 “This is Beautiful” ad became a recent Facebook viral sensation). Mattel continues to promote the “pink” of the Barbie line, as well as accommodate dolls with different body shapes and ethnicity.

Ultimately, the products made by toymakers will succeed or fail on the tastes and attitudes of a very diverse marketplace. There is no one “boy” or “girl” consumer type, in the same way that no parent will ever feel the same on parenting issues.

So how can toy marketers navigate these waters when trying to create a broader consumer base for traditionally gendered toy lines? Play must be the way through toy brand experiences. As a father of both a boy and a girl I have observed how distinctions fall away in shared activity – with my daughter playing Ninjago Lego and my son reaching for My Little Pony. On a larger scale, big brand experiences can bring kids of both genders together if you can add creative nuance and be flexible around brand guidelines. Cool tech brings a generation of kids raised on iPads together; welcoming staff can make product demonstrations an entertainment – there are many tips and tricks you can employ to help break down traditional gender territories.

As a kid, I flung my action man through the mud, before washing his hair in my imaginary hair salon! There are no rules set on play; it unlocks the imagination. And by encouraging children to get hands on with toys in the real world through carefully planned and targeted experiential marketing campaigns, brands can break down gendered attitudes and present a more diverse image, while also testing the preferences of their young audience first hand.

Nick Swift is senior account director at real world marketing agency Sense, which has designed and run brand experiences for a range of toy and game brands, including most recently Transformers, My Little Pony, Guitar Hero and Bop It!.

www.senselondon.com

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Does the world really need a smart condom?

Smart condoms, umbrella drones, vacuum cleaner shoes, smart hair brushes – do some of the latest examples of wearable tech brands serve any actual purpose in the real world to enhance people’s lives?

Consumers are increasingly being bombarded with expensive and useless wearable gadgets that make you question how they ever got funding. Would you like – or rather do you need – to measure the speed of thrusts during sex, or how you stack up in the sack against other people? If the answer’s yes, well the i.Con can be yours for a snip at £59.99.

Or, part with £1,299 and you could be on your way to hands free umbrella piloting, thanks to the latest umbrella drone. For the more style conscious there’s the new Hair Coach – a smart hairbrush, billed as the ‘the future of hair care’. Providing ‘holistic hair assessment’, the brush tracks stroke count, force and rhythm and gesture analysis to improve hair health and brushing technique – all trackable via an app. And for just £160. And the less said about the vacuum cleaning shoes the better.

Do any of these ‘innovations’ enable social change for the better? No, they pander to laziness and arrogance. They inflate (or deflate, depending on your thrust rate) egos in a world that, at times, can be incredibly self-obsessed and insular. Too often it seems the latest gadget is a ‘solution’ to a problem that doesn’t really exist, with developers spending exorbitant amounts of money for what seems like no purpose whatsoever, wasting valuable resources that could surely be put to better use helping countries devastated by war and famine, for instance.

But it doesn’t have to be this way, as a number of brands are proving by developing wearable tech with a real world purpose, that unlock people’s true potential. They show what can be achieved when you strive to see the world from other perspectives, facilitating change and allowing seamless integration into our day-to-day lives.

Take Open Bionics, an award-winning start up. It’s on a mission to help an estimated two million hand amputees worldwide by creating affordable bionic hands. A recent, totally inspiring, partnership with Walt Disney, has seen the company design three new Marvel, Frozen and Star Wars themed bionic hands. Open Bionics wants kids to train to become heroes, not just prosthetic users. Imagine suffering the trauma of hand amputation as a young child. With companies and brand partnerships like this, children are being offered a real life line, a chance to become a superhero at a time when mentally and physically they need it most.

The Centre for Fashion Enterprise recently ran its 10th FashTech meetup, Fashioning Sensory tech. Dr. Jenny Tilloston spoke of her research at Cambridge University into responsive textiles and the biomedical sciences. She has founded eScent, a company on a sensory mission to fuse new technologies for wellbeing-enhancing wearable scent technology, data collection and a family of neuroscience devices related to the olfactory sense.

Imagine a world where such technology will be able to trigger memories in dementia patients, or calm anxiety for children with autism who can suffer from hyper and hypo-sensitivity to smells. Or help athletes’ wellbeing and performance, such as Dr. Tilloston’s partnership with The North Face to create the ‘Lift My Mind’ prototype backpack – a sensor-induced scent release rucksack to help calm, energise and increase alertness in endurance athletes. This is a nice build on the more traditional fitbit-type devices.

Wearable tech is also playing a valuable role in keeping people safe. There are numerous devices that trigger alarms or send signals when people are in danger or actually being attacked, providing GPS data directly to friends, family or police. Brands such as Stiletto and Safelet go a step further and even record audio, useful as evidence if required. This kind of tech is invaluable, especially for vulnerable women in danger of rape or domestic abuse.

The potential for wearable tech, especially the on-the-rise VR headsets, in education is also endless. Around 90% of what we see and do is retained, something that has been missing from education. Students do not retain as much information if they are just reading a textbook compared to having more real applications of what they’re learning.

Initiatives such as Google’s Expeditions Pioneer Program, which can take children on journeys to underwater coral reefs, prove that technology can really make a positive impact on the world, especially for future generations, if it provides a solution to a genuine problem. Another example is Alchemy VR, which enables children to experience anything from the Pyramids to the human body, and has partnered with Samsung, Google Expeditions, Sony, HTC, the Natural History Museum in London and the Australian Museum in Sydney.

According to a recent Gartner study, the abandonment rate of smartwatches is 29% (30% for fitness trackers), while last year IDC reported that the smartwatch shipments declined by 51% in 2016. This indicates that consumers increasingly perceive such devices as either useless, expensive, unattractive, unreliable, or a combination of these, suggesting the last thing they need is more of the same. For brands and those working in the FashTech industry, perhaps it’s time for wearable development to be driven by real social purpose and compelling end-user gains.

Wearable tech can provide real world engagement for brand fans, but there is a danger that it will just be a short-lived fad. Developers and brands should feel an ethical and social responsibility to use tech to promote health, wellbeing, safety and/or research. Not inflate egos or create gadgets that will have fifteen minutes of fame. And if wearables collect data then it shouldn’t be about the device itself, but rather the information that it’s gathering and what change for the better it can bring. This, surely, will drive longer term brand affinity and loyalty.

In short, it’s time for wearable tech to be driven by the desire to make the real world a better place. Some brands are doing this, others need to follow suit.

Jess McGillivray is an Account Director at London and New York-based real-world marketing agency Sense.

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Taking the right route to VR

Recently, at one of the biggest experiential industry conferences of the year, you couldn’t turn a corner without being faced by VR in some form – a vendor sales pitch, an agency case study or live brand experience.  For me – and no doubt my fellow marketers – it was an education. The full A-Z on how to (and how not to) use the technology.  What a relief.

Until now we’ve felt like we should be on the VR train, but have been reluctant to leave the platform.

Our business is about bringing brands ‘to life,’ providing a vibrant and positive assault on the senses.  It feels counter-intuitive to invite consumers to (more often than not) sit down, cover their eyes and find themselves in a virtual world – which rarely lives up to the promise…or the real world that surrounds them.

In too many cases, it seems the desire for an ‘innovative campaign’ has led to briefs with VR rather than the consumer at the center, and so inevitably, the final experience falls short.  Fundamentally, the inclusion of this technology isn’t a guarantee of success.  Success comes from using the tool to radically enhance or provide layers to the story already being told.  VR isn’t THE story.

A brilliant example is the award-winning American Express campaign (pictured above), that gave attendees of the 2015 American Open the chance to face Maria Sharapova, and tackle her famous 100mph serve. This physical ‘money can’t buy’ moment was experienced by thousands over the course of the event, but in real reality it is a dream very few would be able to achieve.  Amex wanted to show potential customers that they would always go the extra mile for them – don’t just watch your favorite athletes, play against them!

Another came from Ford, who used Mixed Reality to virtually peel back the layers of body work on cars at Auto Shows, to reveal their inner features.  A ‘surprise and delight’ moment, that wowed audiences during live demonstrations, and provided access to parts of the vehicles not normally visible.

In both examples, the latest technologies were utilized using experts from all over the world, suggesting that budgets were plentiful. However, despite the proportion of investment in technology, it didn’t dominate – it simply helped the brands tell a better story and put customer curiosity and ambition at the heart of their experiences.

Looking ahead, the ability to even more closely measure consumer reactions to our activities through VR is incredibly exciting, and another step forward for experiential.  To understand exactly how a user is going through an experience, down to the level of eye tracking, pauses, hand gestures and heat mapping, will enable us to adapt and evolve concepts in minute detail – to achieve maximum consumer satisfaction.  This really does feel like the holy grail.

Finally, we’re on board.

Sarah Priestman is President of Sense New York.

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Marketers set to accelerate spend on experiential

One thousand chief marketing officers and brand managers in Europe, North America, and Asia were polled by brand experience agency Freeman data solutions and research provider SSI about where they expect to direct their resources.

Globally, 51% said they would spend more than a fifth of their budget on experiential in the next three to five years, compared to just 31% who do so currently.

The bulk of these – 37% of those polled – said they expected to spend between 21% and 50% of their budgets on experiential.

Meanwhile, 14% said they would spend more than half of their budget on brand experience – but this compares to 18% who do so already, suggesting marketers increasingly see experiential as a major part of a mixed strategy, rather than a single dominant channel.

Chris Cavanaugh, executive vice-president, and chief marketing officer at Freeman, said the numbers showed that brand experience was continuing to grow in scope and importance.

He added: “Steep competition, changing demographics, and more sophisticated audiences mean now, more than ever, marketers need new approaches. The right brand experiences have the power to evolve brands, build relationships and inspire action.”

Commenting on the research, Sense Deputy MD Lou Garrod said: “We wholly support the research by Freeman. We’re in the height of the experience economy with more and more brands using experiences to connect with consumers. We’re likely to see brands in non-traditional sectors using the medium of experience to engage. For example, from financial institutions and legal firms to Publishers (The Economist) and utilities providers.

Click here to read the full article in Campaign.

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What responsibility do brands have towards mental health?

The statistics are quite staggering. Every year one in four people suffers from some form of mental health problem (Mind). Mental health is also the leading cause of sick leave in the UK, costing the average employer £1,035 per employee per year. Yet the stigma attached to mental health issues mean 95% of employees who call in sick with stress citing a different reason (Time to Change).

Fortunately, attitudes are changing and mental health is increasingly in the public eye. The NHS has pledged to transform mental health services by 2020, with an ambition of putting mental health on an equal footing to physical health. Coupled with celebrities and royals alike speaking out about personal experience, mental health is becoming less and less of a taboo subject.

This is particularly important for younger generations who aren’t growing up in the ‘stiff upper lip’ mind set of eras gone by. Celebrities and Royals, from Lady Gaga to Ryan Reynolds to Stephen Fry to Prince Harry, have all spoken out about their personal struggles (whether depression, anxiety, bipolar disorder or one of the many associated illnesses), making themselves role models and helping to normalise the subject. This, in conjunction with increased government spend and campaigning, means we are now, finally, living in the real world with respect to mental health, with its full impact starting to be recognised and taken seriously.

The Mental Health Foundation’s Mental Health Awareness Week (8th – 14th May) plays a key role in drawing attention to and de-stigmatising the issue, but should brands be getting more involved?

People define themselves as brands, forming a physical and psychological connection. Mac or PC? Nike or Adidas? Premier Inn or Holiday Inn?

Brands rely on people. They directly connect with them through marketing, aiming to build lasting relationships. So surely they have an ethical responsibility to ensure that they are caring for their customers’ physical and emotional health. And like many brands that are embracing a more purpose-focused approach, doing it the right way can actually support and drive their marketing strategies. But where do they start?

The key to a meaningful and genuine brand attitude to mental health (and not getting it wrong) is taking guidance from the experts. Beyonce’s partnership with Topshop to create activewear brand Ivy Park saw her consult with Mind, one of the leading mental health charities in the UK. Collaboratively, they wanted to ensure Ivy Park activewear appealed to those women who wanted to start exercising, but were perhaps too nervous or anxious. Exercise is one of the leading ways to boost your mental health, not just your physical wellbeing, and it was great to see Ivy Park taking this seriously and using their brand as a tool to empower women.

Boots adopted a similar approach by commissioning its Me, My Selfie and I study, which “revealed the views, thoughts and feelings of 1,000 teens and pre-teens from across the nation”. Developed in conjunction with renowned clinical psychologist Professor Tanya Byron, a specialist in child and adolescent mental health, it provided an interesting insight into the wellbeing of 11 to 17-year-olds. It also offered valuable insight on how to market to teenagers, and while Boots must have had sales in mind when commissioning the research, the level of investment and depth of the study showed a genuine ethical sense of responsibility from the brand to get it right.
Mental health and alcohol have a well-documented troubled relationship – a vicious circle where alcohol can lead to poor mental health, and poor mental health can fuel a drink problem. While industry regulations are stringent, with organisations such as Portman Group and Drink Aware, there is debate over whether alcohol brands are doing enough to safeguard their customers’ mental health. Is simply placing a Drink Aware logo at the bottom of an ad really going to stop someone getting blind drunk or seek help for a drink problem?

It would be great to see more brands following AB InBev’s lead and launching campaigns such as “Have a Little Less, Feel A Lot Better”, designed to get men aged 45 to 65 to replace a couple of alcoholic drinks with alcohol-free beer – in this case Beck’s Blue. This campaign was run in conjunction with Drink Aware – again another good example of brands listening to the experts.

Gaming is another sector that has a chequered history with mental health. Studies are ongoing into whether gaming is bad for you (leading to addiction, depression and suicide), or good for you (increasing cognitive function). Whatever the outcomes leading brands like Xbox and PlayStation would do well to err on the side of caution and promote a safe and responsible attitude to gaming, especially among their younger audiences, and heed the advice of the experts.

Outside of their duty to their customers, brands’ responsibility towards mental health should actually start within their own organisation. In fact, it should be at the very heart of every HR policy. Not only does this project a positive brand image to consumers, it also makes business sense by tackling the stigma that has for so long swept mental health problems under the carpet, improving sickness absence rates, wellbeing, productivity and retention. Time to Change has started the Employer Pledge, a scheme that supports employers to get employees talking about mental health, guiding them through creating and implementing action plans. Some 95% of the 483 employers that have signed up to date have reported a positive impact on their organisation, but these are mostly Government departments and local authorities. Only a smattering of well-known brands have taken the pledge, the most notable being Tesco, E-On, Unilever, Diageo, Bupa, P&G, American Express and Mars.

In fact, Unilever has set a great example to employers, winning Bupa’s Wellbeing Award in 2015 for its attitude towards mental health. Following the discovery that a large number of its employees’ sick days were due to mental health issues, the FMCG giant launched a programme to ensure that its people were only a phone call away from support if they needed it. It also launched manager training and awareness initiatives, employee education programmes and tools for individuals and teams to improve their resilience and promote positive mental health.

This responsible attitude clearly translates into their marketing. Dove’s Real Beauty campaign challenged current beauty stereotypes that drive body image problems among both men and women, and have been shown to have a direct correlation with mental health issues ranging from depression to anxiety to eating disorders.

It was also great to see Persil promoting children’s wellbeing with its ‘Dirt is Good’ campaign, working in conjunction with The Wild Network. The charity was formed following a National Trust report, Natural Childhood, which found that children’s declining relationship with the outdoors (due to the rise of technology and poverty) was having a significant impact on their mental and physical health. This is termed Nature Deficit Disorder, which Persil’s campaign aimed to combat.

Brands have a direct impact on people’s lives, bombarding consumers with thousands of marketing messages every day. Rather than simply leaving it to industry standards, codes and practices, brands should feel an ethical and social responsibility towards mental health that goes deeper than a fear of being disciplined for irresponsible marketing. By taking advice from the experts and ensuring that they adopt a genuine care for their employees, brands can show their fans that they have a genuine belief in promoting good mental health. And this can only be good thing for them… and us.

Jess MacGillivray is Account Director at real world marketing agency Sense

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Why the Pepsi ad could end in triumph

A truism that pervades our industry is that the worst thing that can happen to your work is not to have it hated, but to have it ignored.

Well, I hope this thought is keeping the Pepsi team warm tonight, because it’s probably the only morsel of comfort to be found in the wreckage of their latest ad and flames of mockery that have engulfed it.

To be fair I guess they can also take heart in the fact that they did indeed manage to unite people – just like they said they would – it’s just a shame that the common ground they provided was at their expense.

There probably hasn’t ever been an ad storm quite like this, but the closest parallel that comes to mind is the infamous Protein World scandal from 2015.  And this should make us pause for thought.  For Protein World’s campaign was not only hated; it was incredibly successful, garnering £2 million of sales for the small brand in a few short days.  Could the same reward befall Pepsi?

The short answer is… probably not.

The two scenarios aren’t really analogous, since Protein World chose a particular side of an argument, and simply defended it to the hilt, thereby attracting hate from one faction but fandom from another.  Pepsi on the other hand also chose a particular side in the culture wars, but it is this side that has turned against it the most viciously, with the protesting classes voicing deep offence at the work while the other side of the aisle simply shake their head incredulously.  In other words, at least some people were on Protein World’s side – Pepsi on the other hand has no one.

That said, if hatred is better than indifference, then there should still be glimmers of hope to be found for the brand.  So here are three reasons to be (sort of) cheerful…

The Ironic Purchaser

About a decade ago a game swept across American college campuses called “Icing”.  What it essentially involved was hiding a Smirnoff Ice in a creative manner so that someone would stumble across it (like baked in a cake say).  When they did, they were officially “Iced”, and as such were obliged to drop down on one knee and down it – unless they happened to be armed with an “Ice” themselves with which to block the attack.

Needless to say, the root of this game was not a deep admiration for the brand.  In fact it was the very perceived “naffness” of Smirnoff Ice that gave the game its humour.  Not great for the brand you might think, until you realise that an ironic purchase looks the same on the bottom line as a sincere one, and the people buying the product for this reason are in fact incremental buyers who otherwise wouldn’t be buying it at all.

When it comes to Pepsi, the fact is that the vast majority of people will be unaffected by this ad.  They might have a laugh at the brand’s expense, or more likely let the scandal pass them by completely; either way their base layer of sales won’t go anywhere.  

Pepsi has now unwittingly launched an all new purpose for itself – a sort of ironic “injustice shield”.  All around the United States people will be handing cans to cops, creating memes, and generally battling prejudice with the cans for quite some time.  Who knows, it may follow them for years, just like Icing did Smirnoff.  And these sales, they’ll be a bonus.

Mockery Is Not The Same As Hate

Generally when a brand gets embroiled in something like this, there is venom in the criticism they face.  That’s certainly what Protein World experienced, as have most other brands who waded into murky political waters.  With Pepsi the tone has been rather different.  Maybe it’s the earnestness of the spot, or the fact that they were clearly trying so hard to be “good”, but there’s something in the commentary that is more patronising than furious.

The most common term I’ve heard applied to it is “tone-deaf”.  That is not the same thing as malicious, and as such one would imagine that the mud is unlikely to stick to the brand for long.  There have been no calls to boycott, and indeed there has been something bordering on affection and pity in much of the commentary.  Could Pepsi actually emerge from this with slightly improved unconscious brand sentiment thanks to their utter haplessness?  Stranger things have happened.

Finally, Let’s Face It, It’s Massive

If we accept some of the above premises, namely that most people will have the details of this case rather pass them by, and even if they don’t they will feel more pity or amusement than anger towards the brand, then we can only conclude the following: this is kind of a hit.

Rarely has any ad generated so much buzz, or received such numerical success as this.  Pepsi, now, are simply more famous than they were a week ago.  A brand that hasn’t made ripples for a long time has just cannonballed into the pool of public consciousness, and the principal residue that will be left behind will probably be simply fame.

For a product that’s bought on impulse, with little deliberation by a fairly disinterested buyer, that’s not such a bad result.

Alex Smith is Planning Director at real world marketing agency Sense.

The article appears on Cream Global.

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A lesson in social engagement

It’s refreshing to see brands working really hard to connect with their target audiences in original and creative ways, and recent campaigns by Walmart and Stella Artois in partnership with water.org certainly showed this commitment. Yet one was far more effective than the other by better harnessing multiple channels, from social to real world, and developing a cross-channel ‘portability’ that extended both reach and lifespan.

Retail giant, Walmart, showed it clearly understands the power of storytelling to inspire customers and employees with The Receipt campaign – a series of minute-long films shot by some of the best young directors around. The filmmakers Antoine Fuqua (Southpaw, The Magnificent Seven), Marc Forster (Monster’s Ball, The Kite Runner), and Seth Rogen and Evan Goldberg (Superbad, Neighbors) were commissioned to shoot films based on popular items found on Walmart receipts, Bananas, paper towels, batteries, etc. The only instructions Walmart gave the directors was for them to be storytellers. The films were scheduled to be shown as TV ads.

The below chart shows that although there was interest in the campaign and a spike in searches online, most likely coinciding with the campaign’s viewing slots, performance fell away rapidly after the ads were aired. It also reveals that there was very little traction on ‘The Receipt’ itself as a search term.

Google search trends data for the 24 hour period when the Oscars took place mapping US internet searches

Although a highly original approach, in terms of interest it was fairly short-lived, and more could have been done to extend engagement, as well as capitalising on the influencers involved – the directors. Although Walmart tweeted relentlessly throughout the Oscars, including tweeting at Seth Rogen and Evan Goldberg, they received minimal engagement. Their highest performing tweet achieved 2.7k likes for the Bananas Towns’ film. But sadly Seth Rogen did not even respond or share his own work – where Walmart have a following of 800k, Rogen has over five million!

With any campaign, especially if it is something that is going to break from tradition or what your audience expects of you as a brand, you need to build a conversation and buzz around it before the campaign is launched. The disconnect between the brand and the consumer can be seen from some of the comments on social media below.

Having such influential people involved in the project is great for wide-reaching impact and publicity, but do they connect with the Walmart’s core audience? Was there scope in Walmart’s brief to engage with influencers whose reach may not be as broad, but is much more targeted and relevant, meaning they can create additional content and with a much more highly engaged audience. Also, if you have a lower level of amplification running in the build-up to the launch, it then extends through and after the ‘BIG’ moment, not only giving your campaign a longer life span, but ensuring you widen your reach and continue the conversation for a longer period.

In contrast, the Buy A Lady A Drink campaign collaboration between Stella Artois and water.org, highlighting the critical need to provide clean water to people in the developing world, really hit the mark. It seems like every brand is embracing a purpose at the moment, and while Walmart turned its hands to storytelling, Stella Artois and water.org took advantage of the sheer topicality and global interest in the ‘Who are you wearing moment?’ on the Oscars’ red carpet.

Fashion House Marchesa created a dress made of crystals formed from the Stella Chalice to represent the water. It was worn by Oscars attendee actress Olivia Culpo generating lots of interest, including a number of interviews as she walked the famous red carpet.

The effectiveness of this collaboration was down to the selection of the right moment, the relevancy of the collaboration/partnership, and the delivery. The below graph demonstrates the power of ‘red carpet’ as a moment. By leveraging this, the brands knew there would be press and cameras everywhere, meaning there would be no need for a press launch, etc. This was a great strategic decision.

Google search trends data for the 24 hour period when the Oscars took place mapping US internet searches

Unlike Walmart’s campaign, all brands involved shared the campaign on their social channels. The results were fantastic!

Instagram @marchesafashionMarchesa posted two shots on Instagram, one image which achieved 15,851, and a video post which had 2,209,954! Olivia Culpo posted this on Twitter to her 200,000 followers and was interviewed by several journalists and on her own show, with TV figures for this year’s Oscars estimated to be 32 million. On Instagram, she posted four images and videos and achieved a total of 41,700 likes on the images and a total of 754,000 views! Stella Artois’ strategy on Twitter was also much more engaged compared to Walmart, they released a series of tweets about their collaboration, showing behind the scenes with Olivia Culpo in the lead up to the Oscars. On the night they answered questions from people regarding the collaboration and also retweeted people who had been sharing news items about the dress.

@stellaartois Pre Oscars

@stellaartois retweet

What’s more, to continue the conversation post Oscars, in partnership with E! News’ content studio, Stella Artois and Water.org is rolling out a three-part digital movie narrating the making of the dress – from Marchesa and Olivia’s first meeting to the story behind the glass beads.

This social campaign demonstrated clearly how having a clear strategy and strong partnership with your client and partners ensures success, while highlighting the opportunities Walmart missed.

Ally Biring, Digital and Social Director at real-world marketing agency Sense New York.

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Articles Insights

Where were the brand experiences at this year’s Ideal Home Show?

Rather than discovering a host of creative ideas and exciting experiences at the UK’s leading lifestyle event, Rose McDonnell, Group Account Director at Sense, was disappointed to find that it was more like walking through the cosmetics section of a department store.

If your brand had the opportunity to engage with almost a quarter of a million people face to face, wouldn’t you jump at the chance?

This is what the Ideal Home Show offers its exhibitors over 17 days – including the first week of the Easter holidays. It provides a wonderful opportunity for related brands to take themselves beyond the printed page, computer screen, and mobile device to touch people in a deeper, more authentic way in the real world. And with recent research revealing that 38% of people are more cynical about brands than five years ago, this has never been more important.

Sadly the majority of exhibitors at this year’s show completely missed this opportunity to give visitors – and paying ones at that, let’s not forget – a truly engaging and immersive brand experience. That’s a captive audience eager to learn about new products and services; looking for inspiration about how to improve their home and lifestyle; keen to sample new and exciting experiences – surely a marketer’s dream.

Unless your product or service is absolutely unique, new, and innovative, you have to do more to stand out, be original, be memorable. Especially, if you are sited next to or in the vicinity of your key competitors, which many brands at this year’s event were. Unfortunately, each stand looked pretty much the same. It was basically like walking through the perfume section of a department store – only worse because you had paid to get in.

Panasonic and Vitamix, for example, were neighbouring exhibitors promoting similar products: food processors. Yet their stands were almost identical, both offering similar solutions: the same functional benefit from a blender. Where was the emotional benefit and the true experience? What would visitors gain from buying Panasonic’s over Vitamix’s? Who knows? Those brands certainly weren’t giving out any hints.

You’d think that at least disruptive startups Gousto, Hello Fresh, and Able and Cole, which are currently shaking up the grocery sector, would recognise the huge opportunities to sign up thousands of new members and really put on a show to differentiate themselves from each other. Well, you’d be disappointed. Each had a salesperson and a simple branded stand. And the even more bizarre thing is that taking a stand at The Ideal Home Show is far from cheap, so you’d think that every brand would be doing its utmost to maximise the return on this not-insignificant investment.

It’s not a case of having to throw money at it, but rather simply communicating what your brand is about in a creative and engaging way. People buy people and rarely do brands get the chance to be this close to the people who really matter, show off their personality and get across that they’re all about. For many brands at this year’s Ideal Home Show it seemed to be more about: “We’d better have some kind of a presence” – a token gesture. Perhaps they prefer to focus on other forms of marketing like digital.

Sadly, it seems that many brands failed to understand that by creating a truly effective live brand experience – especially over nearly three weeks – provides the ideal way to bring together all their campaigns and amplify them through digital and social media. Real world marketing is increasingly becoming the hub around which many campaigns now spin. It’s a shame many of the exhibitors at this year’s Ideal Home Show missed this point.

Rosemary McDonnell is Group Account Director at Sense.

Experiential

Whether it be Festivals, Trade Shows, PR Stunts, Installations or Pop Ups to name a few, we believe brand experiences are one of the most powerful forms of marketing to impact consumer perception and attitude towards a brand. They can create real behaviour change when born out of a deep consumer insight allied to a compelling idea. And it’s these fundamentals we look to get right whatever the live, virtual or hybrid task in hand.

Sampling.

Sampling is all too often perceived as an unsophisticated, somewhat ‘blunt’ marketing tool. Over the last 16 years Sense has pioneered a set of strategic principles which underpin our unique approach to sampling and which are highly measurable from both an ROI and consumer behaviour change perspective. We will happily guide brands through the myriad of sampling channels and products available so whether it’s mass face to face sampling, in offices, digitally, at home or just a strategic framework that you are after, we can provide a blend of tactics to fulfil both brand and sales objectives.

Retail.

With many clients now focused on activating in channels more closely associated with a sale, our heavyweight retail experience closes the loop on a typical shopper journey by encompassing the moment of truth in store. Be it prize promotions, shopper toolkits, key visual creation, path-to-purchase communications, category strategy, B2B campaigns or Amazon optimisation, our goal is to create forward-thinking retail experiences that deliver demonstrable brand value. We aim to make ‘retail fail’ a thing of the past for ambitious brands looking to thrive is an ever-competitive landscape and believe our streamlined team is perfectly placed to do this.

Foresight.

Knowing what will keep a brand bright, exciting, and vital means we need to keep one step ahead of the curve. Our thought leadership hub, The Futures Lab, helps us to understand the marketing trends of tomorrow. It’s also the origin of strategies and methodologies which have created over 65 award-winning campaigns. 

Rigour.

Creativity is nothing without results. And we know that commissioning bold concepts, capable of changing minds, requires reassurance that it’s the right thing to do. 

Data, insights, and research precedes every campaign we do, and our proprietary measurement tool, EMR, gives us a decade of campaign performance metrics. Which is why we’re proud to have been recognised as industry-leading by brands like The Economist, Coca-Cola, and Molson Coors. 

Trust.

We believe brand experience is inherently more varied than other forms of marketing. No formula, no template, no cookie-cutter approach – and often no precedent. 

That’s why, Sense places trust at the heart of its business – grounded in teamwork between our people and yours. Our processes are efficient, our senior team stay involved and our partnership mentality had helped us sustain powerful client relationships, some lasting over 10 years.